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(Passed) WA Roleplaying Act

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(Passed) WA Roleplaying Act Empty (Passed) WA Roleplaying Act

Post  Great Eurussia Mon Sep 29, 2014 2:11 am



WA ROLEPLAYING ACT
Authored by the Empire of Great Eurussia
Co-authored by the Grand Empire of Xolox


Acknowledging the importance of roleplaying in the World Alliance and acknowledging the need to level the playing field among nation states. Eurussia and Xolox initiated an Open Forum to outline the initial rules for roleplaying in the region based on experience and the needs of times. Hence, we propose the World Alliance Roleplaying Act.
Section 1 - Tracker

The World Alliance Tracker is any statistical measurement tool well accepted by the WA and approved by Founder that serves as the source of statistical data for the actions of roleplaying nation states. However, acknowledging that the control of these third party trackers are beyond the authority of the WA and the NS, this may change any time based on the availability of the WA Tracker.
Currently, we shall use Broomdces.com.


Section 2 - Population

The roleplay population of a nation state shall be 10% of its Nation States population. This can be achieved through the formulas below:

  • RP population = NS population * 10%
  • RP population = NS population * 0.10
  • RP population = NS population ÷ 10

Section 3 - Military

The roleplay total military force (personnel) of a nation state shall be achieved through the use of the NS Analysis on Defense Forces and the formula below:

  • RP military = NS population * NSA on DF / 100,000

Section 4 - Ten Percent Policy

Based on the  Broomdces.com Tracker, the statistical data on the following categories shall be adjusted where its ten percent value shall become its official roleplay equivalent value. Or through the formula below:

  • RP value = Tracker value * 10%
  • RP value = Tracker value * 0.10
  • RP value = Tracker value / 10

And these concerned categories are as follows:

  • Gross Domestic Product
  • Consumptions
  • Exports
  • Imports
  • Trade Net
  • Criminals
  • Elderly, Disabled, & Retirees
  • Students & Youth
  • Unemployed but Able
  • Working Class
  • Government Budget
  • Government Expenditure
  • Government Wastes
  • Budget on Administration
  • Budget on Social Welfare
  • Budget on Healthcare
  • Budget on Education
  • Budget on Religion & Spirituality
  • Budget on Defense
  • Budget on Law & Order
  • Budget on Commerce
  • Budget on Public Transport
  • Budget on Environment
  • Budget on Social Equality
  • Black & Gray Markets
  • Average Annual Criminal's Income / Savings
  • Recovered Product, Fines & Fees
  • Guns & Weapons
  • Drugs & Pharmaceuticals
  • Extortion & Blackmail
  • Counterfeit Goods
  • Trafficking & International Sales
  • Theft & Disappearance
  • Counterfeit Currency & Instruments
  • Illegal Mining, Logging, & Hunting
  • Basic Necessities
  • School Loan Fraud
  • Gross Regional Product
  • Region Wide Imports

Based on the Broomdces.com Tracker, the statistical data on the following categories shall remain constant and their exact values shall become their official roleplay equivalent values. They are as follows:

  • Exchange Rates
  • GP per Capita
  • Average Salary per Employee
  • Unemployment Rate
  • Income Tax Rate
  • Consumer Confidence Rate
  • Work Enthusiasm Rate 
  • Government Efficiency Rate

If another tracker is used, the same provisions shall apply unless otherwise the Founder or the RP Moderators finds that the application of this law towards the adjustments of certain values on other trackers are deemed unrealistic.

Section 5 - Per Turn Policy
To maintain fairness among nation states in all roleplay events, it is mandatory that in every action of an (action) sending nation state, there must be a counter reaction from the receiving nation, before the (action) sending nation state could make another action regarding that particular roleplaying event.
Initially, these provisions should apply to the following:

  • Military advancements by turn - All nation states are required to wait for the other nation/s turn/s before it can make another military advancement against the involved nation/s. Unless otherwise the nation involved haven't made any turn for the last 36 hours, then a move can be made by next nation or group of nations.
  • Determination of casualties per turn - All nation states are required to accumulate casualties on troops or losses on assets (with troops of course) if a turn involved an exchange of attacks.
  • Determination of involved troops per turn - All nation states are required to mention the number of troops involved in every single turn of a nation's military forces are directly involved in a particular roleplaying event.

Section 6 - Major Warfare Rules

In support to Section 5 of this Act, these additional rules shall be applied and be followed absolutely, mandatorily in all roleplaying events related to warfare:

  • Troops as basis for military assets - As it is required to determine the number of troops involved in every turn, for example you deployed 100 troops, your tanks can carry 5 troops, your jets can carry 2 troops, and your frigates can carry 50 troops, it is expected that in your turn, there could be possible involvement of 100 troops where 50 troops are in 1 frigate, 30 troops are in 6 tanks, and 20 troops are in 10 jets. That's it!

  • Capital City Downfall in three minimum turns per nation - If nation A invades the capital city of nation B then nation B retaliates (A-1, B-1). And nation A attacks again the capital city of nation B then nation B fights back (A-2, B-2). And nation A again attacks the capital city of nation B then nation B fights back for the last time and incurred lots of losses (A-3, B-3), nation A can now march to the capital city of nation B in victory!

  • Real life as basis for roleplay military assets - If American tanks can carry 5 troops and Russian tanks can carry 9 troops per tank, you cannot have roleplay tanks that can carry 10 troops or more. If British frigates can carry 150 troops and French frigates can carry 250 troops, you cannot have roleplay frigates that can carry 251 troops or more. If Chinese fighter jets can carry 1 troop and Japanese jets can carry 2 troops, you cannot also have roleplay gets that can carry 3 troops or more!!!


Section 7 - Roleplay Age

This Act is applicable only to Modern Technology Age of roleplaying which shall be defined as the exact equivalent of real life modern age and advancement. Therefore, all roleplay technologies shall not exceed today's standards.

Section 8 - Implementation
All nation states are absolutely and mandatorily required to adhere to this Act and all nation states are encouraged to report any violation of this Act to the Founder and the RP Moderators for immediate action.


NOTE: The two (2) day debate period is now open!


Last edited by Great Eurussia on Sun Oct 05, 2014 7:05 am; edited 1 time in total
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Post  Xolox Mon Sep 29, 2014 4:11 am

Xolxo supports this act. I think you may have gotten the font sizes turned around on section 5.
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Post  Snarfian Federation Mon Sep 29, 2014 5:53 am

hmm i don't now what to thinks of this ill say ABSTAIN for now
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Post  Xolox Mon Sep 29, 2014 5:53 am

Snarfia wrote:hmm i don't now what to thinks of this ill say ABSTAIN for now

What makes you day that?
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Post  Snarfian Federation Mon Sep 29, 2014 5:58 am

i don't now something inside me says its not right
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Post  Muchos Estados Unidos Mon Sep 29, 2014 10:46 am

Favor
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Post  Great Eurussia Mon Sep 29, 2014 9:33 pm

Snarfia wrote:i don't now something inside me says its not right

What is it?
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Post  Snarfian Federation Tue Sep 30, 2014 12:07 am

Great Eurussia wrote:
Snarfia wrote:i don't now something inside me says its not right

What is it?


when i wan't to say favor i get an iche in my belly and that's normally not a good sign for me
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Post  Great Eurussia Tue Sep 30, 2014 12:25 am

Snarfia wrote:
Great Eurussia wrote:
Snarfia wrote:i don't now something inside me says its not right

What is it?


when i wan't to say favor i get an iche in my belly and that's normally not a good sign for me


Oh okay. I thought there was something wrong with the proposal we made with Xolox. lol
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Post  Empire of Articmainia Wed Oct 01, 2014 5:51 am

Im in favor
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Post  Serenarea Wed Oct 01, 2014 7:33 am

Sounds good, I'm in favor
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Post  Muchos Estados Unidos Wed Oct 01, 2014 1:35 pm

Favor
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Post  Great Eurussia Thu Oct 02, 2014 3:26 pm

As the debate period lapsed, a vote is hereby called. The voting period will last for two (2) days and all uncast votes will be considered abstentions.

So far the STATUS OF VOTES are:

Pending - (4) - North Korreaa, Zanland, Chivalry, Eurussia


Yes - (5) - Xolox, Muchos Estados Unidos, China China, Articmainia, Serenarea

No - (0) - 

Abstain - (1) - Snarfia


* NOTE: Seven votes are required for the proposal to pass.
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Post  Great Eurussia Thu Oct 02, 2014 3:27 pm

Eurussia is in favor.
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Post  Zanland Fri Oct 03, 2014 10:11 am

Zanland is in Favor
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Post  Snarfian Federation Fri Oct 03, 2014 5:32 pm

you now what change my vote i will go for Favor
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Post  DPRNK Sat Oct 04, 2014 9:20 pm

Favour
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Post  Great Eurussia Sun Oct 05, 2014 6:58 am

As the debate period lapsed, a vote is hereby called. The voting period will last for two (2) days and all uncast votes will be considered abstentions.
So far the STATUS OF VOTES are:

Yes - (9) - Xolox, Muchos Estados Unidos, China China, Articmainia, Serenarea, Eurussia, Zanland, Snarfia, North Korreaa
No - (0) - 

Abstain - (1) - Chivalry


* NOTE: Seven votes are required for the proposal to pass.


The proposal is now a law.
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