Roleplay Rules Formulation
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Re: Roleplay Rules Formulation
I agree that there must be a detailed report or update on how many troops exactly are killed and deployed. But how about the number of tanks, missiles, ships, jets??? This is where everyone always argue about.
Re: Roleplay Rules Formulation
To make it easier, we could say that the armies have generally the same composition unless otherwise stated before a battle.Great Eurussia wrote:I agree that there must be a detailed report or update on how many troops exactly are killed and deployed. But how about the number of tanks, missiles, ships, jets??? This is where everyone always argue about.
Re: Roleplay Rules Formulation
Xolox wrote:To make it easier, we could say that the armies have generally the same composition unless otherwise stated before a battle.Great Eurussia wrote:I agree that there must be a detailed report or update on how many troops exactly are killed and deployed. But how about the number of tanks, missiles, ships, jets??? This is where everyone always argue about.
I think the best way is like this, assuming Eurussia is at war with Xolox. I say we deployed 1,000 troops. That is the total, then of course, I am required to say how many of which are on the fighter jets which can only sit maximum of two persons and tanks assuming has maximum of five or in frigates which could carry 250 troops. On this way, we will know exactly how many tanks can be realistically deployed. What do you think?
Re: Roleplay Rules Formulation
Great Eurussia wrote:Xolox wrote:To make it easier, we could say that the armies have generally the same composition unless otherwise stated before a battle.Great Eurussia wrote:I agree that there must be a detailed report or update on how many troops exactly are killed and deployed. But how about the number of tanks, missiles, ships, jets??? This is where everyone always argue about.
I think the best way is like this, assuming Eurussia is at war with Xolox. I say we deployed 1,000 troops. That is the total, then of course, I am required to say how many of which are on the fighter jets which can only sit maximum of two persons and tanks assuming has maximum of five or in frigates which could carry 250 troops. On this way, we will know exactly how many tanks can be realistically deployed. What do you think?
I guess. I don't understand why we have to go into so much detail. Can't we just assume each side loses the same amount of things proportionally in a war?
Re: Roleplay Rules Formulation
Xolox wrote:Great Eurussia wrote:Xolox wrote:To make it easier, we could say that the armies have generally the same composition unless otherwise stated before a battle.Great Eurussia wrote:I agree that there must be a detailed report or update on how many troops exactly are killed and deployed. But how about the number of tanks, missiles, ships, jets??? This is where everyone always argue about.
I think the best way is like this, assuming Eurussia is at war with Xolox. I say we deployed 1,000 troops. That is the total, then of course, I am required to say how many of which are on the fighter jets which can only sit maximum of two persons and tanks assuming has maximum of five or in frigates which could carry 250 troops. On this way, we will know exactly how many tanks can be realistically deployed. What do you think?
I guess. I don't understand why we have to go into so much detail. Can't we just assume each side loses the same amount of things proportionally in a war?
Because based on experience as RP Mod, I would have to make judgement if another nation protests that the other side is deploying 20,000 troops in one single turn, with 1000 jets, 500 ships. What shall we do then right?
Re: Roleplay Rules Formulation
1) RP population - NS population / 10
2) RP military - NS population * NS analysis on defense forces / 100,000
3) Military advancements by turn
4) Mandatory determination of casualties
5) Mandatory determination of deployed troops
6) Deployed troops as basis of asset deployment
I think we are doing good lol
2) RP military - NS population * NS analysis on defense forces / 100,000
3) Military advancements by turn
4) Mandatory determination of casualties
5) Mandatory determination of deployed troops
6) Deployed troops as basis of asset deployment
I think we are doing good lol
Re: Roleplay Rules Formulation
Can you think of any rules to regulate casualty determination? I can definitely see nations being unfair and unrealistic when determining their own losses.
Re: Roleplay Rules Formulation
Xolox wrote:Can you think of any rules to regulate casualty determination? I can definitely see nations being unfair and unrealistic when determining their own losses.
Indeed. But I guess we should make casualties mandatory on every turn? Or let us just leave it to each's judgment.
Re: Roleplay Rules Formulation
Great Eurussia wrote:Xolox wrote:Can you think of any rules to regulate casualty determination? I can definitely see nations being unfair and unrealistic when determining their own losses.
Indeed. But I guess we should make casualties mandatory on every turn? Or let us just leave it to each's judgment.
I don't think casualties should be made mandatory, but I also don't think it should be left entirely up to the nation. Maybe if a nation feels that its enemy is being unfair with its casualty calculations, that nation has a right to request the RP Mod's judgement(or if that person has interests in the war, another fair third party nation can be chosen).
Re: Roleplay Rules Formulation
Xolox wrote:Great Eurussia wrote:Xolox wrote:Can you think of any rules to regulate casualty determination? I can definitely see nations being unfair and unrealistic when determining their own losses.
Indeed. But I guess we should make casualties mandatory on every turn? Or let us just leave it to each's judgment.
I don't think casualties should be made mandatory, but I also don't think it should be left entirely up to the nation. Maybe if a nation feels that its enemy is being unfair with its casualty calculations, that nation has a right to request the RP Mod's judgement(or if that person has interests in the war, another fair third party nation can be chosen).
Indeed you are right. On these cases, we should stipulate that all roleplayers to seek intervention from RP Mods if they feel the other side is being unfair and unrealistic.
Re: Roleplay Rules Formulation
Great Eurussia wrote:1) RP population - NS population / 10
2) RP military - NS population * NS analysis on defense forces / 100,000
3) Military advancements by turn
4) Mandatory determination of casualties
5) Mandatory determination of deployed troops
6) Deployed troops as basis of asset deployment
I think we are doing good lol
Xolox,
shall we proceed making a proposal for this?
Re: Roleplay Rules Formulation
I only have one more proposition. Any actions taken against capitals cities must happen over separate turns, allowing the nation to retaliate. For example: instead of China China assaulting, capturing, and razing the city of Artips in one update, the situation must develop over three separate updates. Besides this, I have no other suggestions.
Re: Roleplay Rules Formulation
Xolox wrote:I only have one more proposition. Any actions taken against capitals cities must happen over separate turns, allowing the nation to retaliate. For example: instead of China China assaulting, capturing, and razing the city of Artips in one update, the situation must develop over three separate updates. Besides this, I have no other suggestions.
If you don't have any problems with this, I think we can begin to draft the actual law.
Re: Roleplay Rules Formulation
The outcome of this discussion is here!!!
https://worldalliance.forumotion.co.uk/t590-pending-wa-roleplaying-act#22878
https://worldalliance.forumotion.co.uk/t590-pending-wa-roleplaying-act#22878
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